377 lines
15 KiB
Rust

//! Convert raw binary data from F1 24, F1 23, and F1 22 UDP telemetry into organised structs.
//! ## Getting started
//!
//! Add `f1_game_packet_parser` to your project's `Cargo.toml` file:
//!
//! ```toml
//! [dependencies]
//! f1_game_packet_parser = "1.0.0"
//! ```
//!
//! ### Basic UDP client
//!
//! This crate doesn't provide a UDP client out of the box.
//! Here's how to write one that will parse and pretty-print incoming packets:
//!
//! ```no_run
//! use f1_game_packet_parser::parse;
//! use std::error::Error;
//! use std::net::UdpSocket;
//!
//! fn main() -> Result<(), Box<dyn Error>> {
//! // This IP and port should be set in the game's options by default.
//! let socket = UdpSocket::bind("127.0.0.1:20777")?;
//! let mut buf = [0u8; 1464];
//!
//! loop {
//! // Receive raw packet data from the game.
//! // The buf array should be large enough for all types of packets.
//! let (amt, _) = socket.recv_from(&mut buf)?;
//!
//! // Convert received bytes to an F1Packet struct and print it.
//! let packet = parse(&buf[..amt])?;
//! println!("{:#?}", packet);
//! }
//! }
//! ```
//!
//! ### Determining a packet's type and extracting its payload
//!
//! An [`F1Packet`] consists of a universal [`header`](field@F1Packet::header)
//! and an [`Option`] field for a payload of every single packet type.
//! Only one of these can be set to [`Some`] for a given [`F1Packet`] instance.
//!
//! Therefore, you can use the following if-else-if chain to
//! differentiate between all packet types and extract their payloads.
//! Of course, you can remove the branches you don't need.
//!
//! ```ignore
//! use f1_game_packet_parser::parse;
//!
//! let placeholder_data = include_bytes!("placeholder.bin");
//! let packet = parse(placeholder_data)?;
//!
//! if let Some(motion) = &packet.motion {
//! // Do whatever with motion.
//! } else if let Some(session) = &packet.session {
//! // Do whatever with session.
//! } else if let Some(laps) = &packet.laps {
//! // Do whatever with laps.
//! } else if let Some(event) = &packet.event {
//! // Do whatever with event.
//! } else if let Some(participants) = &packet.participants {
//! // Do whatever with participants.
//! } else if let Some(car_setups) = &packet.car_setups {
//! // Do whatever with car_setups.
//! } else if let Some(car_telemetry) = &packet.car_telemetry {
//! // Do whatever with car_telemetry.
//! } else if let Some(car_status) = &packet.car_status {
//! // Do whatever with car_status.
//! } else if let Some(final_classification) = &packet.final_classification {
//! // Do whatever with final_classification.
//! } else if let Some(lobby) = &packet.lobby {
//! // Do whatever with lobby.
//! } else if let Some(car_damage) = &packet.car_damage {
//! // Do whatever with car_damage.
//! } else if let Some(session_history) = &packet.session_history {
//! // Do whatever with session_history.
//! } else if let Some(tyre_sets) = &packet.tyre_sets {
//! // Available from the 2023 format onwards.
//! // Do whatever with tyre_sets.
//! } else if let Some(motion_ex) = &packet.motion_ex {
//! // Available from the 2023 format onwards.
//! // Do whatever with motion_ex.
//! } else if let Some(time_trial) = &packet.time_trial {
//! // Available from the 2024 format onwards.
//! // Do whatever with time_trial.
//! }
//! ```
//!
//! ### Working with [event packets](F1PacketEvent)
//!
//! [`F1PacketEvent`] is unique among other kinds of packets.
//! Its payload consists of a 4-letter code that determines
//! the type of the event, followed by optional details
//! about this event.
//!
//! These extra details are represented by the [`EventDetails`](enum@packets::event::EventDetails)
//! enum (even if a certain event doesn't come with additional data).
//! You can import the enum and use a matcher to determine an event's type
//! and extract its payload (if available) like so:
//!
//! ```ignore
//! use f1_game_packet_parser::packets::event::EventDetails;
//! use f1_game_packet_parser::parse;
//!
//! let placeholder_data = include_bytes!("placeholder.bin");
//! let packet = parse(placeholder_data)?;
//!
//! if let Some(event) = &packet.event {
//! match event.details {
//! /// Event with no extra details.
//! EventDetails::LightsOut => {
//! println!("It's lights out, and away we go!");
//! }
//! /// You can skip the details if you don't need them.
//! EventDetails::Flashback { .. } => {
//! println!("Flashback has been triggered!");
//! }
//! /// Extracting details from an event.
//! EventDetails::RaceWinner { vehicle_index } => {
//! println!(
//! "Driver at index {} is the winner!",
//! vehicle_index
//! );
//! }
//! _ => (),
//! }
//! }
//! ```
//!
//! ### Working with bitmaps
//!
//! There are 3 fields that use a [`bitflags`]-powered bitmap struct:
//!
//! - [`EventDetails::Buttons::button_status`](field@packets::event::EventDetails::Buttons::button_status)
//! - [`CarTelemetryData::rev_lights_bit_value`](field@packets::car_telemetry::CarTelemetryData::rev_lights_bit_value)
//! - [`LapHistoryData::lap_valid_bit_flags`](field@packets::session_history::LapHistoryData::lap_valid_bit_flags)
//!
//! Each bitmap struct is publicly available via the [`constants`] module
//! and comes with a handful of constants representing specific bit values,
//! as well as methods and operator overloads for common bit operations.
//!
//! Here's an example that checks if a given binary file is
//! a [car telemetry packet](F1PacketCarTelemetry).
//! If so, it will grab player car's telemetry data
//! and determine whether the revs are high, medium or low
//! based on the specific bit values being set.
//!
//! ```ignore
//! use f1_game_packet_parser::constants::RevLights;
//! use f1_game_packet_parser::parse;
//!
//! let placeholder_data = include_bytes!("placeholder.bin");
//! let packet = parse(placeholder_data)?;
//! let player_car_index = packet.header.player_car_index;
//!
//! if let Some(car_telemetry) = &packet.car_telemetry {
//! let player = car_telemetry.data[player_car_index];
//! let is_high_rev =
//! player.rev_lights_bit_value.contains(RevLights::RIGHT_1);
//! let is_medium_rev =
//! player.rev_lights_bit_value.contains(RevLights::MIDDLE_1);
//!
//! let revs_desc = if is_high_rev {
//! "High"
//! } else if is_medium_rev {
//! "Medium"
//! } else {
//! "Low"
//! };
//!
//! println!("{} revs", revs_desc);
//! }
//! ```
//!
//! ## Original documentation links
//!
//! - [F1 24](https://forums.ea.com/discussions/f1-24-general-discussion-en/f1-24-udp-specification/8369125)
//! - [F1 23](https://forums.ea.com/discussions/f1-23-en/f1-23-udp-specification/8390745)
//! - [F1 22](https://forums.ea.com/discussions/f1-games-franchise-discussion-en/f1-22-udp-specification/8418392)
/// Contains appendix constants and enums for various packet-specific struct field values.
pub mod constants;
/// Contains structures for each kind of packet payload
/// and submodules for packet-specific structs.
pub mod packets;
use crate::constants::{PacketId, MAX_NUM_CARS};
use crate::packets::{
u8_to_usize, F1PacketCarDamage, F1PacketCarSetups, F1PacketCarStatus,
F1PacketCarTelemetry, F1PacketEvent, F1PacketFinalClassification, F1PacketLaps,
F1PacketLobby, F1PacketMotion, F1PacketMotionEx, F1PacketParticipants,
F1PacketSession, F1PacketSessionHistory, F1PacketTimeTrial, F1PacketTyreSets,
};
use binrw::io::Cursor;
use binrw::{BinRead, BinReaderExt, BinResult};
use serde::{Deserialize, Serialize};
/// Attempts to extract F1 game packet data from a shared slice of bytes.
///
/// ## Errors
///
/// - [`binrw::Error::AssertFail`] when a certain field's value
/// is outside the expected range. This generally applies to
/// `_index` fields, percentage values, and fields that
/// have the aforementioned range specified in their documentation
/// - [`binrw::Error::BadMagic`] when [`F1PacketEvent`] has a code
/// that doesn't match any [known event type](packets::event::EventDetails)
/// - [`binrw::Error::Custom`] when the parser encounters an invalid bool value
/// in a read byte (i.e. neither 0, nor 1)
/// - [`binrw::Error::EnumErrors`] when there's no matching value for an enum field
///
/// ## Examples
///
/// ### Basic UDP client
///
/// ```no_run
/// use f1_game_packet_parser::parse;
/// use std::error::Error;
/// use std::net::UdpSocket;
///
/// fn main() -> Result<(), Box<dyn Error>> {
/// // This IP and port should be set in the game's options by default.
/// let socket = UdpSocket::bind("127.0.0.1:20777")?;
/// let mut buf = [0u8; 1464];
///
/// loop {
/// // Receive raw packet data from the game.
/// // The buf array should be large enough for all types of packets.
/// let (amt, _) = socket.recv_from(&mut buf)?;
///
/// // Convert received bytes to an F1Packet struct and print it.
/// let packet = parse(&buf[..amt])?;
/// println!("{:#?}", packet);
/// }
/// }
/// ```
///
/// ### Invalid/unsupported packet format
///
/// ```
/// let invalid_format = 2137u16.to_le_bytes();
/// let parse_result = f1_game_packet_parser::parse(&invalid_format);
///
/// assert!(parse_result.is_err());
/// assert_eq!(
/// parse_result.unwrap_err().root_cause().to_string(),
/// "Invalid or unsupported packet format: 2137 at 0x0"
/// );
/// ```
pub fn parse(data: &[u8]) -> BinResult<F1Packet> {
let mut cursor = Cursor::new(data);
let packet: F1Packet = cursor.read_le()?;
Ok(packet)
}
/// Structured representation of raw F1 game packet data that's
/// returned as a successful result of the [`parse`] function.
///
/// Each [`Option`] field acts as a slot for a payload of a packet of a certain type.
/// Only one of these fields can be [`Some`] for a given `F1Packet` instance.
#[derive(BinRead, PartialEq, PartialOrd, Clone, Debug, Serialize, Deserialize)]
#[br(little)]
pub struct F1Packet {
/// Universal packet header.
pub header: F1PacketHeader,
/// Physics data for all cars in the ongoing session.
#[br(if(header.packet_id == PacketId::Motion), args(header.packet_format))]
pub motion: Option<F1PacketMotion>,
/// Data about the ongoing session.
#[br(if(header.packet_id == PacketId::Session), args(header.packet_format))]
pub session: Option<F1PacketSession>,
/// Lap data for all cars on track.
#[br(if(header.packet_id == PacketId::Laps), args(header.packet_format))]
pub laps: Option<F1PacketLaps>,
/// Details of events that happen during the course of the ongoing session.
#[br(if(header.packet_id == PacketId::Event), args(header.packet_format))]
pub event: Option<F1PacketEvent>,
/// List of participants in the session.
#[br(if(header.packet_id == PacketId::Participants), args(header.packet_format))]
pub participants: Option<F1PacketParticipants>,
/// Setup data for all cars in the ongoing session.
#[br(if(header.packet_id == PacketId::CarSetups), args(header.packet_format))]
pub car_setups: Option<F1PacketCarSetups>,
/// Telemetry data for all cars in the ongoing session.
#[br(if(header.packet_id == PacketId::CarTelemetry), args(header.packet_format))]
pub car_telemetry: Option<F1PacketCarTelemetry>,
/// Status data for all cars in the ongoing session.
#[br(if(header.packet_id == PacketId::CarStatus), args(header.packet_format))]
pub car_status: Option<F1PacketCarStatus>,
/// Final classification confirmation at the end of the session.
#[br(
if(header.packet_id == PacketId::FinalClassification),
args(header.packet_format)
)]
pub final_classification: Option<F1PacketFinalClassification>,
/// Details of players in a multiplayer lobby.
#[br(if(header.packet_id == PacketId::LobbyInfo), args(header.packet_format))]
pub lobby: Option<F1PacketLobby>,
/// Car damage parameters for all cars in the ongoing session.
#[br(if(header.packet_id == PacketId::CarDamage), args(header.packet_format))]
pub car_damage: Option<F1PacketCarDamage>,
/// Session history data for a specific car.
#[br(if(header.packet_id == PacketId::SessionHistory), args(header.packet_format))]
pub session_history: Option<F1PacketSessionHistory>,
/// In-depth details about tyre sets assigned to a vehicle during the session.
/// Available from the 2023 format onwards.
#[br(if(header.packet_id == PacketId::TyreSets), args(header.packet_format))]
pub tyre_sets: Option<F1PacketTyreSets>,
/// Extended player car only motion data.
/// Available from the 2023 format onwards.
#[br(if(header.packet_id == PacketId::MotionEx), args(header.packet_format))]
pub motion_ex: Option<F1PacketMotionEx>,
/// Extra information that's only relevant to time trial game mode.
/// Available from the 2024 format onwards.
#[br(if(header.packet_id == PacketId::TimeTrial), args(header.packet_format))]
pub time_trial: Option<F1PacketTimeTrial>,
}
/// F1 game packet's header. It contains metadata about the game,
/// the ongoing session, the frame this packet was sent on, and player car indexes.
#[non_exhaustive]
#[derive(BinRead, PartialEq, PartialOrd, Clone, Debug, Serialize, Deserialize)]
#[br(little)]
pub struct F1PacketHeader {
/// Value of the "UDP Format" option in the game's telemetry settings.
/// This crate currently supports formats in range `(2022..=2024)`.
#[br(
assert(
(2022..=2024).contains(&packet_format),
"Invalid or unsupported packet format: {}",
packet_format
)
)]
pub packet_format: u16,
/// Game year (last two digits).
/// Available from the 2023 format onwards.
#[br(if(packet_format >= 2023))]
pub game_year: u8,
/// Game's major version - "X.00".
pub game_major_version: u8,
/// Game's minor version - "1.XX".
pub game_minor_version: u8,
/// Version of this packet type, all start from 1.
pub packet_version: u8,
/// Unique identifier for the packet type.
pub packet_id: PacketId,
/// Unique identifier for the session.
pub session_uid: u64,
/// Session timestamp.
pub session_time: f32,
/// Identifier for the frame the data was retrieved on.
/// Goes back after a flashback is triggered.
pub frame_identifier: u32,
/// Overall identifier for the frame the data was retrieved on
/// (i.e. it doesn't go back after flashbacks).
/// Available from the 2023 format onwards.
#[br(if(packet_format >= 2023))]
pub overall_frame_identifier: u32,
/// Index of player 1's car.
#[br(
map(u8_to_usize),
assert(
player_car_index < MAX_NUM_CARS,
"Header has an invalid player 1 car index: {}",
player_car_index
)
)]
pub player_car_index: usize,
/// Index of player 2's car in splitscreen mode.
/// Set to 255 if not in splitscreen mode.
#[br(map(u8_to_usize))]
pub secondary_player_car_index: usize,
}